![]() You are then able to export it as a USD scene preserving all these instances and objects at native resolution, making it an ideal authoring environment for Nanite scenes in Unreal Engine 5 for example. Of course, VR also allows new creative opportunities, like being able to use both hands to shape, twist, and bend shapes, or create complex curved surfaces with movement smoothing.Īnother unique aspect of Modeler is the ability to not only work on single assets but on full scenes and environments, assembling sculpted clay, imported models, and stamps in a single project. ![]() Modeler lets you display and edit up to thousands of instances and billions of polygons, in a single scene, at 90fps in VR. This allows us to not only not care about polygons but also unlocks scales and levels of details that are simply not achievable with traditional 3D tech. Modeler uses Sparse Distance Fields at its core, think of it as an infinite grid of tiny voxels. ![]() The base principle behind Modeler giving artists a way to realize their vision in 3D without having to deal with all the technicalities typically associated with 3D modeling. It’s being developed by the team originally behind Oculus Medium, with the help of talented veterans from VR gems like Media Molecule’s Dreams or Microsoft’s Maquette. Modeler is a sculpting and assembly application that can run both on a desktop and in VR.
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